A resource site for LPC, LPMuds, and related stuffs.
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LPMuds.net: about us

This is a site dedicated to a kind of online, text-only, virtual reality game called LPMud. Here you can find links to documentation, downloads, and games which use or are related to LPMud. Please see the linked tabs above for more information. Detailed information on those links follows:
This is the main feature of the site. A place for folks to hang out and talk about LPC and LPMuds in a friendly atmosphere.
Site FAQ
Information about why this site exists, guiding principles and rules.
An old but still interesting FAQ on LPMuds from Usenet days.
A reference page for current status of the official LPMuds.net I3 router, and connection information.
A helpful repository of LPMud related programs and files.

LPMuds.net: Recent threads

These are the most recent threads from the LPmuds.net forum.
[General] Old mudlibs and drivers by melkor April 11, 2016, 03:02:09 AM
[Bug Central] genetics.c - RemoveBlindness() and eventBlind() observations by Lash March 16, 2016, 12:15:45 PM
[Code Vault] Code for character skill based leveling by Lash March 15, 2016, 07:12:15 AM
[General] wanting to loose this_player() by Nilrin March 04, 2016, 02:10:59 PM
[Bug Central] Saving armor conditions by Nilrin March 04, 2016, 01:57:27 PM
[Design Lab] Skill based character creation and advancement for Dead Souls by Lash February 24, 2016, 03:22:07 PM
[Drivers] new year resolution by quixadhal January 13, 2016, 02:34:48 PM
[Design Lab] Bonuses, bitvectors, and resistance, oh my! by Lash December 29, 2015, 01:10:49 AM