Author Topic: CratMud  (Read 13168 times)

Offline cratylus

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CratMud
« on: December 01, 2008, 11:25:46 am »
I've been thinking this whole Dead Souls thing over and I think
it's time to finally let folks in on my master plan. For those
with short attention spans, I'll cut right to the chase:

* I think I'll be done with major public dev of DS within a year.
* At that time I'll release DS 3.
* I'll still make minor fixes and stuff, where necessary.
* At that time I'll start to focus on developing a mud based on DS 3.

CratMud NYAQ (Not Yet Asked Questions)

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#1 You can't be serious. Is this for real?
Oh very much so. Later in this post it will be clear how
much thinking I've done on this. If you've followed the
progress of DS since 2005 when I picked it up, you
should know by now that when I commit to a thing, by
gum it gets done. The only question is how long it'll
take, and this post is intended to sort that very thing out.


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#2 So what? Why do I care?
I'm making this announcement for a couple of reasons which I
will get into a little bit later. Why it might matter to *you*
is the following:

- You might feel odd about adopting a codebase whose author
is going to open a mud you might feel in "competition" with.
By making my intent clear, I hope to stave off any hurt
feelings from this. It might sound weird, but some folks
are very sensitive.

- You might at some point discover that you are not up to
really running a mud. By knowing that you might be able to
put your DS knowledge to use as a member of the CratMud team,
it might help you feel better about your current tinkering.


Quote
#3 GTFO! What will the mud be about?
If you've looked at DS 2, you know I'm of an eclectic frame
of mind. It turns out that having swords and guns in the
same codebase is not a coincidence. The mud I have in
mind has the conflict between the technological and the
fantastic as its theme. There will be three worlds. One where
only technology works, one where only magic works, and one where
both of them work, and where the battle for supremacy between
the two camps is waged.

This means that whether you prefer "modern/futurist theme" or
"sword & sandal" stuff, or a mix, there will be a world
for you to enjoy.


Quote
#4 Why are you announcing this now?
This question also touches on *why* I'm announcing it, and
what the point of my approach has been, so let's get all
that stuff addressed.

Until the framework for vehicle combat was in place, I
could not have even an idea of when DS 3 would be done.
Now that I have the basic grid system, I can feel confident
as to the completion of DS 3 within a knowable timeframe.

I'm announcing it prior to the release of DS 3 because on
the day of that release, I want to be in possession of
the knowledge of how long it will take me to open. I want
to already have an admin cadre by then and a general
process for how things get done. I do not want to release
DS 3 and then fling myself into the ether. I want a
continuum of effort to be in progress, through release, and
into the foundation of CratMud.

Another reason I'm announcing it now is that I think there
is a critical mass of current adopters and dabblers who can
start to get used to the idea of maybe contributing. It's
my hope that within the next year, folks who've become
familiar with DS over the past 3 years warm up to the
idea of joining up on a single project. Announcing now gives
me time to talk to folks who want to join up, set the
right expectations, and give folks time to make considered
decisions. What I don't want is to spend time I could
be using more profitably in the aggressive search for staff.

And by the time I do release DS 3, if no team at all
has come into being, I will at least then know that much,
and will be prepared to shoulder the complete DIY burden,
should it come to that.

As you all know by now, DIY is something I've come to
be quite comfortable with ;)


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#5 Is CratMud for real the name?
Ew, of course not. That's just the working title for now.


Quote
#6 When will it open?
Ask me on the release day of DS 3.


Quote
#7 When will DS 3 be released?
Within a year of this day.


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#8 OMG did you really have this all planned out this way from the start?
More or less. The coin flip was whether someone else
would get to it first. I figured if nobody opened a
big DS mud, I would. Nobody has. Yknow me, DIY.


Quote
#9 If you open a big mud nobody will come to mine. I feel betrayed.
Sorry I didn't tellya. However, this logic is flawed.
CratMud is no more a threat to your project than is
any other mud, and even if it becomes as huge as
other muds, well, those muds don't really threaten
you either.


Quote
#10 Where do I sign up?
Whoa thar! First things first. Let me tell you how things
will work, and *then* you can decide if you want to join.

I hope most of you know my leadership style by now. Both
on intermud and on this forum, I am pretty mellow almost
all the time. I'm not a micromanager, and I prefer to
be as hands-off as possible. My preferred "hat" is not
of the rulesbound hammerwielding admin, but rather a
coder, working happily in the background.

I view my role primarily as coder and arbiter of last
resort. I would much prefer to have a cadre of admins
who don't mind being the first line of decisionmaking
in terms of disputes/quality control/hiring.

The folks I want to hear from first are those who can
see themselves committing to fulfilling such roles. It
may take months for those roles to be filled. Maybe
they never will. But until I know either way, I will
not be hiring "individual contributors".

I need a staff first.

I think it might seem weird that I am making this
call publicly. I think perhaps the tradition would
call for me to have already approached people quietly.
I'm a weirdo I guess. I'm big on things being open,
so here it is. If you think you'd like to be in on
this staff thing, come to Dead Souls and let's talk
it over.

If a staff comes together quickly, builder/creator
hiring might happen quickly, but let's get to the bridge
before we cross it.


Quote
#11 What if you start a mud and nobody comes?
Then we will have had fun doing it anyway :)
This *is* for the fun of it, right?

Anyway, that's all I can think of to say at the moment.
Feel free to comment...I'm sure I've left areas of unclarity.

-Crat

Offline Sryth

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Re: CratMud
« Reply #1 on: December 01, 2008, 03:50:55 pm »
Very interesting.  I like the way you're bringing this forward with this much advance notice.  Some good things to think about.

Sryth, Implementor
Afterthoughts: Tangledtapestry
Currently in non-public pre-alpha development.

Offline Yarp

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Re: CratMud
« Reply #2 on: December 01, 2008, 04:45:08 pm »
Ambitious project, opening a new mud this far past the heyday of mudding in general.  Good luck!

Also don't you think the "separate worlds" thing is almost as overdone as Midgaard is on Diku?  I've seen a lot of random muds (particularly LPs) where they have separate worlds, and it usually appears that it was just because they couldn't be bothered to go for one overall theme or setting so they just went for the easy way out in order to mash it all together.

Offline cratylus

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Re: CratMud
« Reply #3 on: December 01, 2008, 05:10:59 pm »

Offline shigs

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Re: CratMud
« Reply #4 on: December 02, 2008, 01:38:18 pm »
Ambitious project, opening a new mud this far past the heyday of mudding in general.  Good luck!

Also don't you think the "separate worlds" thing is almost as overdone as Midgaard is on Diku?  I've seen a lot of random muds (particularly LPs) where they have separate worlds, and it usually appears that it was just because they couldn't be bothered to go for one overall theme or setting so they just went for the easy way out in order to mash it all together.

Just because something has been over-done poorly. Doesn't mean an ambitious team shouldn't try to do it properly.

Offline Yarp

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Re: CratMud
« Reply #5 on: December 02, 2008, 04:47:48 pm »
I'd say go for it, but again, you're at least 8 years too late for most people to take any real notice unless you do an absolutely bang up job.

I'm not trying to rain on anyone's parade and honestly I think that having a production mud running the latest version of DS is a great idea, it just seems that the theme is pretty bland is all.  There's plenty of non-continuity muds out there, so you'd have to find some way to differentiate yourself other than "we still have messy prompts and the Diku boys don't!" or something. :P

Offline cratylus

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Re: CratMud
« Reply #6 on: December 02, 2008, 05:07:34 pm »
honestly I think that having a production mud running the latest version of DS is a great idea

Me too! And I feel pretty strongly about it being important
for the codebase as a whole.

I suspect there's no way everyone will be pleased with
every decision made, but then, what else is new ;)

-Crat

Offline Tricky

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Re: CratMud
« Reply #7 on: December 02, 2008, 06:28:18 pm »
Just make sure you get the core synergies of human resource paradigms correctly worked out.

Tricky

Offline Sryth

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Re: CratMud
« Reply #8 on: December 03, 2008, 11:38:33 am »
Quote
Just because something has been over-done poorly. Doesn't mean an ambitious team shouldn't try to do it properly.

This was my first thought as well when I read Yarp's post.  It is true that quite a few muds out there have attempted the "Multiple Worlds" concept, however, I have only seen one that has done it well, and that particular one is quite successful.  There is no reason whatsoever that it can't be done well around the general idea that Crat has put forward, it certainly wouldn't be easy, but nothing worthwhile is.

Sryth, Implementor
Afterthoughts: Tangledtapestry
Currently in non-public pre-alpha development.

Offline Nikeos

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Re: CratMud
« Reply #9 on: December 03, 2008, 12:16:10 pm »
Just from knowing your work for this long and watching things get better and better with DS, I'm looking forward to see what you're going to do with this project, Crat. It will be interesting to see how you implement all the ideas that you have into your MUD and really get things going.

Good luck!

Offline chaos

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Re: CratMud
« Reply #10 on: December 03, 2008, 04:21:59 pm »
Pleased to hear it, Crat.  You seem to be well-prepared for the inevitable and instantaneous naysaying.  I agree that this will be a major benefit to DS; lib development is much enriched by intimate entwinement with serious production use.

tl;dr: Yay.

Offline Lash

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Re: CratMud
« Reply #11 on: December 04, 2008, 05:13:25 am »
Cratylus,

Congratulations on your decision to go in this direction. Sounds exciting.

The mud I have in mind has the conflict between the technological and the fantastic as its theme. There will be three worlds. One where only technology works, one where only magic works, and one where both of them work, and where the battle for supremacy between the two camps is waged.

On this idea one of my inspirations is Coast to Coast AM with George Noory. 

Quote from: Sryth
It is true that quite a few muds out there have attempted the "Multiple Worlds" concept, however, I have only seen one that has done it well, and that particular one is quite successful.

Sryth, is the mud you mentioned still up and running? I'd like to find out some more information about it. Could you point me in the right direction?

Lash



« Last Edit: December 04, 2008, 05:26:09 am by Lash »

Offline chaos

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Re: CratMud
« Reply #12 on: December 04, 2008, 08:07:25 am »
Probably talking about 3K (3 Kingdoms).  They are definitely popular.  Whether they've done anything whatsoever "well" is very much open to debate.

Offline Sryth

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Re: CratMud
« Reply #13 on: December 04, 2008, 11:29:34 am »
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Sryth, is the mud you mentioned still up and running? I'd like to find out some more information about it. Could you point me in the right direction?

Actually I was referring to 4 Dimensions.  See this link... http://4dimensions.org/

Sryth, Implementor
Afterthoughts: Tangledtapestry
Currently in non-public pre-alpha development.

Offline chaos

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Re: CratMud
« Reply #14 on: December 04, 2008, 03:51:33 pm »
Ahh.  Much more on the doing things right, there.  Of course that means less with the popular.  Way less.