Author Topic: Defaultroom for players  (Read 1790 times)

Offline Atomic

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Defaultroom for players
« on: March 22, 2007, 10:11:53 am »
I've been searching around the lib, but couldn't find whether it is possible
to make the room in which a player enters the mud is player-definable.

I would like to be able to always make Rangers pop-up in the forest (guildhall),
Fighters in their barracks, etc.

So the spawnroom would have to be a property of the player itself.

/edit: now I'm thinking of it, I don't know what current playerbehavior is when loggin on/off, I'll go check that
as soon as I'm at home again.

Always remember that the early bird gets the worm first, but the fi...*SNAP*...second mouse gets the cheese.