Author Topic: Mud Sound Protocol  (Read 4831 times)

Offline boobay

  • Acquaintance
  • *
  • Posts: 41
    • View Profile
Mud Sound Protocol
« on: January 05, 2007, 11:10:22 am »
First off, how long has this forum been actively running? FYI, I found a link to LPMuds.net from LPuni.org.

Anyway, I just want to know of any MudOS users who have properly implemented MSP - I want to install it, although I'm not very driver suave.

All comments are welcome.

Thanks!

-Bobby

Offline cratylus

  • Your favorite and best
  • Administrator
  • ***
  • Posts: 1024
  • Cratylus@Dead Souls <ds> np
    • View Profile
    • About Cratylus
Re: Mud Sound Protocol
« Reply #1 on: January 05, 2007, 11:48:34 am »
LPMuds.net has been around as a resource and forum since around September 2006.

-Crat

Offline boobay

  • Acquaintance
  • *
  • Posts: 41
    • View Profile
Re: Mud Sound Protocol
« Reply #2 on: January 05, 2007, 12:53:43 pm »
Awesome - I'll definitely be utilizing the resources and forum as much as possible.

Offline askrius

  • Acquaintance
  • *
  • Posts: 33
    • View Profile
    • Audit.Purge::under::construction
Re: Mud Sound Protocol
« Reply #3 on: September 28, 2007, 03:19:17 pm »
http://www.zuggsoft.com/zmud/msp.htm#MSP%20Specification
MUD Sound Protocol SPEC.

From a quick glance (and based on what I can remember from the olden days) you provide a sound package to the user (via download from a website, ftpsrv, email, etc) then simply create triggers within your objlib that...well...triggers the soundsfiles to be played.

This never seemed to be a super desirable feature, with most people, at the time anyhow, opting to include ANSI term colors and leave it at that (as far as lipsticking the UI pig goes).

Now, personally I would love to have a rip of the FF2 "winning the battle" music to play when I cut down an Orc Shaman on my yet-to-exist MUD project....

....damn, MSP...

hrm...

~ask