Author Topic: Possible bug in bonus object  (Read 946 times)

Offline Lash

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Possible bug in bonus object
« on: December 12, 2014, 07:21:11 PM »
In my experience the bonuses conferred by potions were being added to the player character but not removed after the "Duration" timer had timed out as specified in the /lib/bonus.c file. The bonus object was not being destructed as it should have been.

I believe the following piece of code starting at line 30 is the culprit in bonus.c:

Code: [Select]
void heart_beat(){
    if(Duration) Duration--;
    else eventDestruct();

When changed to the following:

Code: [Select]
void heart_beat(){
    if(Duration > 0 ) Duration--;
    else this_object()->eventDestruct();

the bonus object was destructed and the bonuses to the player were removed.