Author Topic: So I decide to jump on the GitHub bandwagon  (Read 1135 times)

Offline Lash

  • Acquaintance
  • *
  • Posts: 42
    • View Profile
So I decide to jump on the GitHub bandwagon
« on: November 03, 2014, 04:14:03 PM »
Uploaded my DikuMud to Dead Souls areas port project at GitHub:

https://github.com/LashMUD/DikuMud-to-Dead-Souls-Port

Suggestions welcome.

Offline FallenTree

  • BFF
  • ***
  • Posts: 477
    • View Profile
Re: So I decide to jump on the GitHub bandwagon
« Reply #1 on: November 06, 2014, 06:26:44 PM »
Cool ! Have you tried fluffos ?

Offline Lash

  • Acquaintance
  • *
  • Posts: 42
    • View Profile
Re: So I decide to jump on the GitHub bandwagon
« Reply #2 on: November 06, 2014, 09:48:06 PM »
Technically, yes. I mean, I'm not trying to build DikuMud from scratch under FluffOS.

I just took the tinyworld files from Diku and reformatted them to work with Dead Souls. Along the way I added functionality to objects that required them. In short, I created a domain that contains the Diku "world" in Dead Souls.

However, it was not, nor was it intended to be, a robust and playable mud area. For me, it is an exercise to familiarize myself with the LPC language.
« Last Edit: November 06, 2014, 09:50:12 PM by Lash »