Author Topic: About Discworld  (Read 3364 times)

Offline cratylus

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About Discworld
« on: January 01, 2007, 12:42:49 PM »
From Wikipedia, the free encyclopedia

The Discworld mudlib is an LPC framework, or mudlib, originally written for the Discworld MUD.

It has been regarded as one of the more advanced mudlibs around: according to Lauren Burka's MUD timeline, written in 1995, the Discworld mudlib was only the second widely available mudlib. According to George Reese's LPMUD timeline, written in 1996, at the time of its release it had the most advanced command parser and user interface available in a mudlib. It has been described as having "many concepts you will not see in other mudlibs for any server"[1]; the original LPMUD FAQ completes the quote by saying that the mudlib also has "too many frogs and wombles", possibly in reference to its frequent use of eccentric variable names such as "frog" and "womble".

Some design elements in the mudlib have become popular in other MUD libraries - for example, the library's player commands that express emotions are named "soul commands". Also the way ANSI colour is encoded ("%^BLUE%^") has been named "Pinkfish-style coding" after David Bennett, the main author of the library, who is widely known in the MUD community by his alias of Pinkfish.

Other notable MUDs that use this mudlib include Nanvaent.