Author Topic: Design Concept: Bows, Ranged Weapons Combat, Flying and distance targets  (Read 1608 times)

Offline Holyavenger

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Hi,

   Question:   I was kind was wondering if anyone had any experience with ranged weapons hitting targets. Complications include environmental (fly, flying + invisible, elevation, water, cover). How can this be done? Even on a plain with outside rooms adjacent, has anyone seen this done well in an LPMUD?


I know we had a spell on Dragonfire, that hit adjacent rooms with hellfire from a hellstrike making everything aggressive. But what if the shot hits the intended target, not everyone. I'm curious how others may have designed their muds or are thinking of designing them to include viable ranged combat.

Offline quixadhal

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Re: Design Concept: Bows, Ranged Weapons Combat, Flying and distance targets
« Reply #1 on: November 05, 2013, 12:07:49 AM »
I'm sure there are various implementation of ranged combat out there.

Personally, I think they're all bollocks if you're using them in a room based system, and double-nonsense if that room system doesn't impose a fixed size euclidean layout. :)

Offline chaos

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Re: Design Concept: Bows, Ranged Weapons Combat, Flying and distance targets
« Reply #2 on: November 05, 2013, 02:14:17 PM »
Lost Souls has ranged weapons.  Actually, technically almost any object is a ranged weapon because you can throw arbitrary things.  There are also bows, crossbows, wands and whatnot.  Quixadhal is correct that it's pretty much bollocks.