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cant connect to I3
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Io:
When I was running my MUD on my local computer, I could connect to I3 and use the channels
Now after moving to a MUD host, I am unable to connect to I3
I have tried all three servers:
204.209.44.3 8080
97.107.133.86 8787
195.242.99.94 7777
And contacted my host
My host says that all of these ports are open to me, and we are able to telnet to each of those addresses/ports from SSH
This is what I see when I use "mudconfig intermud enable" in the Network Room:
--- Code: ---mudconfig intermud enable
Which: intermud arg: enable
Enabling intermud...
Command complete.
INTERMUD_D: socket closing!
INTERMUD_D: prev: ({ OBJ(/secure/cmds/creators/update),
OBJ(/secure/sefun/sefun), OBJ(/secure/daemon/master), OBJ(/secure/sefun/sefun),
OBJ(/secure/cmds/admins/mudconfig), OBJ(sam /secure/save/creators/s/sam) })
INTERMUD_D reloaded.
Loading object stack:
0:OBJ(/secure/sefun/sefun), file: /secure/sefun/sefun.c, fun: get_stack,
origin: simul
1:OBJ(/daemon/intermud), file: /daemon/intermud.c, fun: create, origin: driver
2:OBJ(/secure/cmds/creators/update), file: /secure/cmds/creators/update.c, fun:
CATCH, origin: local
3:OBJ(/secure/cmds/creators/update), file: /secure/cmds/creators/update.c, fun:
eventUpdate, origin: local
4:OBJ(/secure/cmds/creators/update), file: /secure/cmds/creators/update.c, fun:
cmd, origin: call_other
5:OBJ(/secure/sefun/sefun), file: /secure/sefun/sefun.c, fun: <function>,
origin: functional
6:OBJ(/secure/sefun/sefun), file: /<driver>, fun: <function>, origin: function
pointer
7:OBJ(/secure/daemon/master), file: /secure/daemon/master.c, fun: CATCH,
origin: call_other
8:OBJ(/secure/daemon/master), file: /secure/daemon/master.c, fun:
apply_unguarded, origin: call_other
9:OBJ(/secure/sefun/sefun), file: /secure/sefun/sefun.c, fun: unguarded,
origin: local
10:OBJ(/secure/sefun/sefun), file: /secure/sefun/sefun.c, fun: reload, origin:
simul
11:OBJ(/secure/cmds/admins/mudconfig), file: /secure/cmds/admins/mudconfig.c,
fun: ModIntermud, origin: local
12:OBJ(/secure/cmds/admins/mudconfig), file: /secure/cmds/admins/mudconfig.c,
fun: cmd, origin: call_other
13:OBJ(sam /secure/save/creators/s/sam), file: /lib/command.c, fun: cmdAll,
origin: local
14:OBJ(sam /secure/save/creators/s/sam), file: /<driver>, fun: <function>,
origin: function pointer
Loading object trail: ({ OBJ(/secure/cmds/creators/update),
OBJ(/secure/sefun/sefun), OBJ(/secure/daemon/master), OBJ(/secure/sefun/sefun),
OBJ(/secure/cmds/admins/mudconfig), OBJ(sam /secure/save/creators/s/sam) })
/ > INTERMUD_D: SocketStat: 0
INTERMUD_D setup: ({ "startup-req-3", 5, "Shoulder of Orion", 0, "*i4", 0,
123761214, -1, -1, 2019, 2025, 2027, "Dead Souls 3.0", "Dead Souls 3.0",
"FluffOS v2.18-ds07", "LPMud", "mudlib development", "", ([
"channel" : 1, "mail" : 1, "tell" : 1, "finger" : 1, "who" : 1, "auth" : 1,
"oob" : 2025, "locate" : 1, "emoteto" : 1, "http" : 2010 ]), ([ ]) })
IMC2 heartbeat: reloading IMC2_D due to timeout
IMC2 TIMEOUT! Reloading.
removing imc2. stack:
0:OBJ(/secure/sefun/sefun), file: /secure/sefun/sefun.c, fun: get_stack,
origin: simul
1:OBJ(/secure/daemon/imc2), file: /secure/daemon/imc2.c, fun: remove, origin:
local
2:OBJ(/secure/daemon/imc2), file: /secure/daemon/imc2.c, fun: eventDestruct,
origin: call_other
3:OBJ(/secure/sefun/sefun), file: /secure/sefun/sefun.c, fun: reload, origin:
simul
4:OBJ(/secure/daemon/reload), file: /secure/daemon/reload.c, fun: eventReload,
origin: call_other
5:OBJ(/secure/daemon/imc2), file: /secure/daemon/imc2.c, fun: heart_beat,
origin: driver
IMC2 OBJECT REMOVED
IMC2: created Sat Jan 15 11:37:48 2011
IMC2: setup Sat Jan 15 11:37:49 2011
Creating IMC2 object at Sat Jan 15 11:37:49 2011.
Creating IMC2 object at Sat Jan 15 11:37:49 2011.
socket_create: Created Socket 1
socket_connect: connected socket 1 to 74.207.247.83 5000
INTERMUD_D: socket closing!
INTERMUD_D: prev: ({ OBJ(/secure/sefun/sefun), OBJ(/secure/daemon/ping) })
INTERMUD_D reloaded.
Loading object stack:
0:OBJ(/secure/sefun/sefun), file: /secure/sefun/sefun.c, fun: get_stack,
origin: simul
1:OBJ(/daemon/intermud), file: /daemon/intermud.c, fun: create, origin: driver
2:OBJ(/secure/sefun/sefun), file: /secure/sefun/sefun.c, fun: CATCH, origin:
simul
3:OBJ(/secure/sefun/sefun), file: /secure/sefun/sefun.c, fun: update, origin:
simul
4:OBJ(/secure/daemon/ping), file: /secure/daemon/ping.c, fun: CheckOK, origin:
local
5:OBJ(/secure/daemon/ping), file: /secure/daemon/ping.c, fun: heart_beat,
origin: driver
Loading object trail: ({ OBJ(/secure/sefun/sefun), OBJ(/secure/daemon/ping) })
INTERMUD_D: SocketStat: 0
INTERMUD_D setup: ({ "startup-req-3", 5, "Shoulder of Orion", 0, "*i4", 0,
123761214, -1, -1, 2019, 2025, 2027, "Dead Souls 3.0", "Dead Souls 3.0",
"FluffOS v2.18-ds07", "LPMud", "mudlib development", "", ([
"channel" : 1, "mail" : 1, "tell" : 1, "finger" : 1, "who" : 1, "auth" : 1,
"oob" : 2025, "locate" : 1, "emoteto" : 1, "http" : 2010 ]), ([ ]) })
--- End code ---
Does anyone know what else I might try to diagnose this problem?
Thank you
cratylus:
--- Quote from: sam on January 15, 2011, 11:41:56 AM ---Now after moving to a MUD host, I am unable to connect to I3
--- End quote ---
You're probably trying to use the same mud name on the new host, but
you installed a new mud rather than copying the old one.
That means your new mud is trying to log in to the router using
your old mud's name, but without your old mud's credentials, and
the router isn't allowing it, since it's on a new IP.
Try changing the mud's name, and I bet it works.
-Crat
Io:
Hey Crat, thanks for your reply
Will the router ever clear out its cache?
This is the mud name I would like to go with
cratylus:
After a week or so of the old mud not connecting.
You can also try copying the secrets.h file from the old mud to the new mud.
-Crat
Io:
Yep after a few days I'm back on it again, presumably after the router cleared its cache
Thanks again
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