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Messages - daelaskai

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Dead Souls Support / Re: Adding SetActionsMap to npc.c
« on: October 16, 2011, 08:22:59 AM »
Very neat idea.  I think the array is a lot more flexible

Code Vault / Re: Sky map and astronomical functions
« on: July 26, 2011, 08:31:39 PM »
It would be neat to have a modification of this and have a sky map with our own unique constellations corresponding to our individual MUD.  Great work.

Code Vault / Re: Sky map and astronomical functions
« on: July 23, 2011, 11:49:07 AM »
Looks like you're missing your directions.c reference file as noted in the sky.c object.

Code Vault / Re: Sky map and astronomical functions
« on: July 23, 2011, 11:29:16 AM »
Looks pretty cool.  Thanks for the contribution.


Design Lab / Re: design of lambda for dgd
« on: December 02, 2010, 04:55:33 PM »
Silenus, did you ever complete this module?  If so, I'd be interested in using it on a Gurbalib project I have going.

Discworld Discussion / Re: RCS
« on: August 01, 2010, 01:05:10 PM »
I'll look into learning bash, but since I'm on a windows machine, I'm not sure how
well that will work, hence the LPC version, unless the mud can run DOS commands.

Discworld Discussion / Re: RCS
« on: July 27, 2010, 10:50:48 AM »
I've used git and I like it a lot, but I've never programmed shell scripts or done any driver work,
which is why I'm attempting to write an LPC version control system.

Discworld Discussion / Re: RCS
« on: July 27, 2010, 12:16:11 AM »
I appreciate the reply.  I'll consider doing that if I can't determine how to code something strictly in LPC.  Thanks.


Discworld Discussion / Re: RCS
« on: July 06, 2010, 09:37:16 PM »
Hey folks,

Just as a follow up, if anyone knows of an RCS system coded strictly in LPC or can advise on
what I should keep in mind when coding one, such as what manner the committed revisions
should be stored/accessed, etc...  My ideal system that I would code would be something
that works stock on most FluffOS or MudOS drivers and could possibly be ported to Gurbalib
with a minimal amount of pain.

I was looking at the Discworld RCS system and it looks like it should work, though I'm on a
Windows test mud and am not sure how to get the external_start to work (probably because
whatever files the RCS system are accessing outside of the mud environment are not on my system).
If, on the other hand, anyone knows how to locate the missing files to get the Discworld system
to work, I'd appreciate that, though I'm not holding my breath for anything to work well with
Windows (especially Vista).  This would most likely defeat my primary goal of a easily portable
system for any MUD administrator.


Discworld Discussion / RCS
« on: June 27, 2010, 06:11:13 PM »
Hey everybody,

I've been looking at the rcs_handler and I'm running into a problem with the external start.
Does anyone know of a revision control system coded strictly in LPC?


General / Re: Newbie With Questions!
« on: January 07, 2010, 08:43:42 AM »
Coincidentally, I have the same initial experience as Crat does.  I started with the old BASIC on our Tandy computer.

As long as you understand the flow of coding in general you should be good.  Read the docs directory also!
As a previous newbie, my advice would be to clearly formulate any question you have before posting.  Crat
has a few links on what is a good question and what is not; however, I am not in the position right now to
look for them.  Ultimately, what I did was to try and read the entire mudlib first, and then started to code
to mimic what I saw and understand what it was doing.  I crashed my mud repeatedly initially.  I personally
think it's better to ask what a particular line of code does, instead of asking, "How do I do [blah]?", because
then people won't feel that you want others to code your mud for you.

As Tricky stated, knowledge of boolean logic is a great help.  I wish you luck in your endeavor.  If you get
stuck on something, read, read and read some more.  Grep helped me immensely locate other examples
of specific functions (and my Windows search program).  Intermud channels are there also if you can't
read your way out of the corner.


Gurba Gathering / grep needed
« on: October 23, 2009, 10:01:29 PM »
Hello everyone.

I've been dabbling in Gurba and am frustrated that there is no grep command.
Has anyone created this command that would be willing to share?
Other commands would be useful too, but for the moment, I'm looking for
grep since I use that frequently.


Design Lab / Re: Timing test
« on: October 14, 2009, 06:24:37 PM »

If you updated the file, you need to make sure you rehash your commands daemon by typing rehash /secure/cmds/creator (or wherever you put the file).


Dead Souls Support / Re: Instanceable Rooms?
« on: August 08, 2009, 08:08:46 PM »

This is interesting.  I think you could have done this without any modification to the player's
eventMoveLiving() function.  For instance, DS has CanReceive() and CanRelease() functions
that, in my opinion, would work just as well.  I applaud the work you have done.  It looks
fairly neat and straightforward.  We appreciate the contribution to the community.  I think
it would be interesting to see how this compares to the instancing system that Nulvect
mentioned earlier.  I look forward to testing this soon.


Dead Souls Support / Re: Alias "improve"
« on: July 10, 2009, 09:14:58 AM »
I haven't looked at the code yet, but I like the idea of this and
will check it out when I get the chance.  It's a good idea and
would be great if more things had this type of parsing ability,
such as "eval" for instance.


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