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Messages - realedazed

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Dead Souls Support / Re: runtime.boot: no such fire or directory
« on: March 31, 2011, 05:46:51 PM »
Ok, I actually paid attention this time. I then the ./configure, then make, then make install. After typing in make install, I got this:

Code: [Select]
Skipping configuration ...
make[1]: Leaving directory `/home/eboni/ds/ds3.2/fluffos-2.21-ds01'
mkdir: missing operand
Try `mkdir --help' for more information.
make: [install] Error 1 (ignored)
make: addr_server: Command not found
make: *** [install] Error 127

Dead Souls Support / runtime.boot: no such fire or directory
« on: March 31, 2011, 05:21:48 PM »
As the title says, I can't find that file.

I'm installing DS on on my computer running Mythbuntu (I guess its just Ubuntu with the media center).  I followed the directions and did everything from the command line.

The first time somehow I created 2 DS folders. One was read-only and the other one allowed me to save.  I went into the latter and made the changes to mudos.cfg and startmud. But when I tried to run startmud, I kept getting the runtime.boot not found.

So, I deleted and tried again with the non-alpha. I downloaded it straight from the site using my browser and copied it my home/eboni folder.  Then I followed the directions again from the upzip command. Now, I only have one DS folder that is read only.

I installed DS before, but it was on windows. Thanks!

Feel free to message me realedazed on gtalk!

Thanks so much in advance!

Dead Souls Support / How far can DS go?
« on: February 26, 2010, 10:09:44 PM »
I was at work daydreaming about creating my MUD (hey, my job is BORING!). I was thinking of the particular systems that I would like to create and how I could implement them.  I remember reading some really cool things in the code vault and about some nice features other existing MUDs already have.  Now, I was wondering just how far I could push DS. Like, how complicated of a feature could I create. Like here's one of my ideas. (What follows is somewhat of a brain dump):

Players will be able to forage the lands for plants that can be used in cooking, alchemy, poisons, etc. Each plant will have a preferred time of day to bloom, season to grow and maximum harvest amount. Skilled players can harvest seeds and grow in private gardens, with the most rare plants requiring the most care.  Players will have the ability to completely wipe out plants for the season if they are not careful with their foraging. The skill of the player and a little luck will determine the quality of the harvested plant. And the quality of all ingredients will effect the overall outcome of the product. Each plant will have a certian properties that the players can mix and match into custom products. For example, nightcap root, when ground, can boost the potency of poisons and quickens their effects. Black fungus will cause the victim's limbs to slowly grow numb.  Fennel leaf attacks the immune system.  So, given those ingredients, one could make an extremely potent poison that complete numbs a victim using nightcap root + black fungus or a poison that both slow numbs the limbs and makes you increasingly sick by mixing the fennel + fungus. Or, mix all three and someone's really in trouble.

This isn't the most complex example, but it seems like it would require a bunch of work. My question is could something like this (and more) be done?

Intermud / Re: Localhost or VPS. Can I still connect?
« on: January 13, 2010, 10:20:54 PM »
Thanks! I know it was something I left out of my description, but I think you guys have nailed it. I have a spare machine that I'm planning on turning into a lunix box, so I'm guessing this is even more motivation for me to do so.

Thanks again and see you on the chat :)

Intermud / Localhost or VPS. Can I still connect?
« on: January 13, 2010, 07:26:31 PM »
Hello again!

I don't have a host yet and I was so impatient that I thought that I would try to run DS on my netbook. It worked, so I'm happy.  I have cable internet and as I understand it, I won't change IPs unless I disconnect the modem. That happens very rarely and only if my internet drops for whatever reason. But, according to the docs, I think that's fine, too. Since I should be able to reconnect should my mud name and password are the same? (Just making sure I have a good grasp on that? Please correct me if I'm wrong!)

Ok, I really want to just play around with DS, but I also like to socialize and hear real-time questions from other newbies other admins. I'm not sure if i'm connected to everything, though.

I got a few messages and are connected to: DS, Free_Speech, intercre, etc.  I don't always get messgaes, but I figured people are just not chatting (I hope!).  But, I followed the directions and tried to connect to IMC2. I 'add chan ichat' and nothing.  I checked the wiz/arch rooms and apparently I'm not approved.

So, my questions are really, does it matter if I'm on my home computer?

Also, what do I have to do to get a approved.

This any of this have to do with the "IMC2 daemon is currently unavailable." I get when I type any IMC2 command?

My name is realedazed when I chat on ds, but shouldn't it be realedazed@mudname?


General / Re: Newbie With Questions!
« on: January 07, 2010, 03:22:37 PM »

Understood.  This is just something that I've always wanted to get into. Without being attached to a real MUD, there's no time limits or approvals that I have to get before I can do anything. Plus, I can't break anything of someone else's. I would actually love to work with a team eventually, but time is of short supply right


I'm actually trying out SEVERAL codebases. I've downloaded a ton, but so far my favorites are the various LP verisons, CoffeeMud and Evennia (sp?).

Hey, just wondering. Is there anything like tbaMUD or Zeno's SMUAG learning MUD, but for DS?

General / Re: Newbie With Questions!
« on: January 07, 2010, 10:30:10 AM »
Thanks for all the responses!  I do actually want to learn to program, but I'm not using this as a way to teach myself. Its just fun. :)

I have an OK grasp on boolean logic. So, hopefully this will go well.

Thanks for the well wishes and I'll definately be back with questions.  I've read a few of Crat's posts and think I'll be using Dead Souls lib, since it seems to be the most popular. There's a bunch of posts that I've been reading through that have been a big help already.

General / Newbie With Questions!
« on: January 06, 2010, 09:20:40 PM »
Hello! I guess this may be the wrong time to ask questions since I haven't read too much of the documentation.  I'm just so excited to start learning (is a huge nerd).  I heard O'Reily's Head First series is pretty good, so I picked up Head First Programming and Head First Object Oriented Design and Analysis - I think those are the names, or pretty close.

I took a beginner's C++ class, but had to drop out because of personal issues. But, I got up to IF/Else looks - yea, not much.  Anyway, I would like to actually learn something. So I figured it wouldn't hurt to get those books. So, that's the background. Here's the questions:

About how much programming should I be familiar with to get into LPC?  I know, I'd like to start very small. But, I'd like to have as little frustration as possible. 

Also the Head First: Programming book teaches with Python? Will that help or confuse me, when dealing with LPC.

I thought I had more questions, but the rest can be answered when I read the docs. Thanks!

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