Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - r2d2

Pages: [1] 2
1
Promotions / need new host for old mud :)
« on: July 11, 2009, 08:13:33 am »
Heya!

Broken World lost its host a while back and has been in coma since, sadly enough. Anyway, the administration have decided to make yet another effort. So... We have no longer any possibilities of having a free host over at our university. We are basically looking for someone who are able to host the mud in exchange for wiz/admin/whatever position. Since we are a free & profit free mud, paying for a host is not an option for us. It is an Lp with the old nanny export lib as base (totally recoded though). We got lots of nice features, for both players and wizards and they are way too many to list here. Will try below though.

The world is seamless, thought through, well themed and quite fun. One could call it apokalyptic with magik added. We have a lot of totally unique stuff when it comes to guilds, areas, races, etc. The current races are humans, mutants, robots and rubbits. Some of our guilds are Children of Gaia, Coven of the Broken Flesh, Independent Hunters, Kittens and the Desert Rangers. There are a few more and some are in the progress of coding.

As for coding... I think we are more like the muds "in the old days" rather then the new and "organized" muds. We code on the fly and use a lot of common sense of what can be added directly without approval. Players seem to enjoy this semi-chaotic ongoing beta state (which really isnt beta since we always have been fully operational).

We got a flexible and fully customised security system that allows any wizards to be in charge of access to his or hers files (read/write/exceute/etc and admins can override). We also got a time system that keeps track of days, nights, weeks, months, years, seasons, etc and ways to actually use that smoothly in the game down to detail level. And we got a property system that keeps track on any- and everything like colors, materials, terrain, holiness, etc. We got a lot of other things too. Further more we got an amazing soul, much better then the same old same old you see in most muds. With our soul… You can combine different verbs and adverbs and choose one or more targets in the room. And much more…

The possibility to advance is great, though everyone starts out at the bottom. You advance depending on your work rate. We do not require your first project to be an area, even if we would appreciate it. We do not ask that you code for hours each week, though we want you to log on at least once a week so we can see your active. If real life is busy, just post a note so we know you wont be around for a while.

We are stable (used to be anyway)... We were up for 7 years. Been at same place all the time until recently when we had to move to a crappy server that abandoned us and put us in this position.

Most importantly… We are always into new ideas, but we do try to stay in spirit of the idea of the Broken World (whatever that means ;).

Interested? Drop me a line and we can talk.

2
Promotions / Broken World - Second Chance
« on: June 15, 2008, 02:52:52 am »
Heya!

Broken World lost its host a few months ago and has been in coma since, sadly enough. Anyway, the administration have decided to make yet another effort. So... Well, we are always looking for new friends to code on the Broken Word. We are Lp with the old nanny export lib as base (totally recoded though). We got lots of nice features, for both players and wizards and they are way too many to list here. Will try though. :)

The world is seamless, thought through, well themed and quite fun. One could call it apokalyptic with magik added. We have a lot of totally unique stuff when it comes to guilds, areas, races, etc. The current races are humans, mutants, robots and rubbits. Some of our guilds are Children of Gaia, Coven of the Broken Flesh, Independent Hunters, Kittens and the Desert Rangers. There are a few more and some are in the progress of coding.

As for coding... I think we are more like the muds "in the old days" rather then the new and "organized" muds. We code on the fly and use a lot of common sense of what can be added directly without approval. Players seem to enjoy this semi-chaotic ongoing beta state (which really isnt beta). We got a flexible and fully customised security system that allows any wizards to be in charge of access to his or hers files (read/write/exceute/etc and admins can override). We also got a time system that keeps track of days, nights, weeks, months, years, seasons, etc and ways to actually use that smoothly in the game down to detail level. And we got a property system that keeps track on any- and everything like colors, materials, terrain, holiness, etc. We got a lot of other things too.

The possibility to advance is great, though everyone starts out at the bottom. You advance depending on your work rate. We do not require your first project to be an area, even if we would appreciate it. We do not ask that you code for hours each week, though we want you to log on at least once a week so we can see your active. If real life is busy, just post a note so we know you wont be around for a while.

We are stable (normally)... Been up for 7 years. Been at same place all the time until recently when we had to move to a crappy server that abandoned us.

Interested? Drop me a line and we can talk.

/r2

3
General / Re: FTP problems
« on: May 25, 2007, 11:59:54 am »
Actually... I got it to work... Uninstalled my firewall. :) Thanks for the help all!

4
General / Re: FTP problems
« on: May 25, 2007, 07:53:43 am »
Still same old problem!

Does anyone know of any kind of ftp server that one may use?

5
Open Chat / Re: mud down
« on: February 22, 2007, 12:45:32 am »
Dont think anyone really cares, but we are FINALLY up again. :) Now its time to back up the lib again and start looking for new host.

6
General / Re: FTP problems
« on: February 21, 2007, 08:08:36 am »
Issue still exists.

As for Filezilla... Well, we run on Linux and Filezilla is for Windows. :)

7
Open Chat / Re: mud down
« on: February 07, 2007, 04:48:23 am »
I am getting slightly pissed off. How much should one take really before moving on to a new host? I am aware that we got free hosting, but we had free hosting at another university for almost 7 years and we got full service. Here... At the new host, we are not worth shit. All that is needed is to do a copy over from the old harddrive to the new harddrive. How hard and time consuming can that be when there are no malfunctions to screw things up? We have been down for some 2 weeks because of a lazy arse. :)

I guess we might have to consider paying for a host, but.... Oh well.... Its money and we dont like donations and we cant afford it on our own.

Blah

8
Open Chat / mud down
« on: February 03, 2007, 02:00:26 am »
Sigh, the mud has been down for almost 2 weeks now. Some sort of failure that they are fixing, but it isnt top priority since we dont pay anything for server or connection.

Its so typical though! I finally finish off this great skill system that I have been working on for ages. Time to finally move on to something new... And the place is not there when I come home from work.

Thank supreme being for offline coding! :) I have managed to get a lot of stuff done with offline coding. But I suck at offline coding and I find it boring, but it is at least something. :)

What also is so typical is that we had just moved, we had changed server for the first time in 7 years. Not everyone had found their way back to us. Far from everyone, maybe 5%? And so the mud dies down! Anyway, I am rambeling and I think we will be back up on monday, tuesday or whatever. It appears that all that needs to be done now is someone to go there and copy over our stuff to the new server. :)


9
General / Re: offline editor
« on: January 15, 2007, 03:36:22 am »
Regular notepad when in windows.

10
General / Re: Players exploring
« on: January 13, 2007, 11:50:28 am »
Ok, since exploration suddenly fell down a bit on the priority list, I have decided to toss out a few bottle caps or something at suitable places and use those as exploration markers. This will be a temporary sollution though. :) When the real system is in place can these markers be converted into some quest instead.

11
Open Chat / Re: where i've traveled
« on: January 13, 2007, 09:24:12 am »
Ok, this is where I have been. I was to the ex-commie states while 20 years ago and I have been to Greece and Belgium on several occassions. Next stop though is Egypt in novmber this year and hopefully South Africa before december next year. :)


12
General / Re: FTP problems
« on: January 10, 2007, 08:09:54 am »
Which mudlib are you running?

Umm, well... Originally it is the really old export lib from NannyMUD. But it so totally different now (I know cause I am a wiz at Nanny too) and nothing like that, however their sort of security remains (although altered some). The NannyMUD lib, I think, is based on the old lp mudlib itself. :)

13
General / FTP problems
« on: January 10, 2007, 01:21:58 am »
So... We got problems with FTP at our mud. Our FTP do work for some of us, but a lot of people have problems logging on because the code is really old and probably chokes on stuff like firewalls, routers, etc. Different sollutions work for different people, but not for everyone. What is good with our FTP is that it allows browsing through the mud depended on your access rights.

Anyway... I am thinking something like this: Put up another FTP on a different port. Is there any easy and suitable ones out there? I want something that only allows the wiz to be inside his home directory and with no options of venturing outside. :) There is no need for it really since they can read the stuff inside the mud anyway.

Ideas? Any help would be appreciated. :)

14
Open Chat / Re: archived mud articles
« on: January 05, 2007, 06:04:36 am »
I remember these. Used to read them a long time ago when I wizzed at since long gone Ainu mud. Fun to read them again. :)

15
General / Re: Players exploring
« on: January 03, 2007, 10:55:50 am »
Well, there was a vote between this kind of exploration and like the one you mention (ie some rooms that when you find them you get a token that you can exchange for some perk)

Pages: [1] 2