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Promotions / need new host for old mud :)
« on: July 11, 2009, 08:13:33 am »
Heya!
Broken World lost its host a while back and has been in coma since, sadly enough. Anyway, the administration have decided to make yet another effort. So... We have no longer any possibilities of having a free host over at our university. We are basically looking for someone who are able to host the mud in exchange for wiz/admin/whatever position. Since we are a free & profit free mud, paying for a host is not an option for us. It is an Lp with the old nanny export lib as base (totally recoded though). We got lots of nice features, for both players and wizards and they are way too many to list here. Will try below though.
The world is seamless, thought through, well themed and quite fun. One could call it apokalyptic with magik added. We have a lot of totally unique stuff when it comes to guilds, areas, races, etc. The current races are humans, mutants, robots and rubbits. Some of our guilds are Children of Gaia, Coven of the Broken Flesh, Independent Hunters, Kittens and the Desert Rangers. There are a few more and some are in the progress of coding.
As for coding... I think we are more like the muds "in the old days" rather then the new and "organized" muds. We code on the fly and use a lot of common sense of what can be added directly without approval. Players seem to enjoy this semi-chaotic ongoing beta state (which really isnt beta since we always have been fully operational).
We got a flexible and fully customised security system that allows any wizards to be in charge of access to his or hers files (read/write/exceute/etc and admins can override). We also got a time system that keeps track of days, nights, weeks, months, years, seasons, etc and ways to actually use that smoothly in the game down to detail level. And we got a property system that keeps track on any- and everything like colors, materials, terrain, holiness, etc. We got a lot of other things too. Further more we got an amazing soul, much better then the same old same old you see in most muds. With our soul… You can combine different verbs and adverbs and choose one or more targets in the room. And much more…
The possibility to advance is great, though everyone starts out at the bottom. You advance depending on your work rate. We do not require your first project to be an area, even if we would appreciate it. We do not ask that you code for hours each week, though we want you to log on at least once a week so we can see your active. If real life is busy, just post a note so we know you wont be around for a while.
We are stable (used to be anyway)... We were up for 7 years. Been at same place all the time until recently when we had to move to a crappy server that abandoned us and put us in this position.
Most importantly… We are always into new ideas, but we do try to stay in spirit of the idea of the Broken World (whatever that means
.
Interested? Drop me a line and we can talk.
Broken World lost its host a while back and has been in coma since, sadly enough. Anyway, the administration have decided to make yet another effort. So... We have no longer any possibilities of having a free host over at our university. We are basically looking for someone who are able to host the mud in exchange for wiz/admin/whatever position. Since we are a free & profit free mud, paying for a host is not an option for us. It is an Lp with the old nanny export lib as base (totally recoded though). We got lots of nice features, for both players and wizards and they are way too many to list here. Will try below though.
The world is seamless, thought through, well themed and quite fun. One could call it apokalyptic with magik added. We have a lot of totally unique stuff when it comes to guilds, areas, races, etc. The current races are humans, mutants, robots and rubbits. Some of our guilds are Children of Gaia, Coven of the Broken Flesh, Independent Hunters, Kittens and the Desert Rangers. There are a few more and some are in the progress of coding.
As for coding... I think we are more like the muds "in the old days" rather then the new and "organized" muds. We code on the fly and use a lot of common sense of what can be added directly without approval. Players seem to enjoy this semi-chaotic ongoing beta state (which really isnt beta since we always have been fully operational).
We got a flexible and fully customised security system that allows any wizards to be in charge of access to his or hers files (read/write/exceute/etc and admins can override). We also got a time system that keeps track of days, nights, weeks, months, years, seasons, etc and ways to actually use that smoothly in the game down to detail level. And we got a property system that keeps track on any- and everything like colors, materials, terrain, holiness, etc. We got a lot of other things too. Further more we got an amazing soul, much better then the same old same old you see in most muds. With our soul… You can combine different verbs and adverbs and choose one or more targets in the room. And much more…
The possibility to advance is great, though everyone starts out at the bottom. You advance depending on your work rate. We do not require your first project to be an area, even if we would appreciate it. We do not ask that you code for hours each week, though we want you to log on at least once a week so we can see your active. If real life is busy, just post a note so we know you wont be around for a while.
We are stable (used to be anyway)... We were up for 7 years. Been at same place all the time until recently when we had to move to a crappy server that abandoned us and put us in this position.
Most importantly… We are always into new ideas, but we do try to stay in spirit of the idea of the Broken World (whatever that means

Interested? Drop me a line and we can talk.