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Messages - argus

Pages: [1] 2
1
Dead Souls Support / Repeated crashes ds 3.8
« on: August 08, 2013, 01:17:03 pm »
This is a fresh install of DS 3.8. I havent made any changes to the lib itself or even touched driver etc.

Code: [Select]

0:OBJ(/secure/sefun/sefun), file: /secure/sefun/sefun.c, fun: get_stack,
origin: simul
1:OBJ(/secure/daemon/master), file: /secure/daemon/master.c, fun: crash,
origin: driver
2:OBJ(/secure/sefun/sefun), file: /secure/sefun/sefun.c, fun: CATCH, origin:
simul
3:OBJ(/secure/sefun/sefun), file: /secure/sefun/sefun.c, fun: socket_names,
origin: simul
4:OBJ(/secure/daemon/instances), file: /secure/daemon/instances.c, fun:
CheckConnections, origin: local
5:OBJ(/secure/daemon/instances), file: /secure/daemon/instances.c, fun:
heart_beat, origin: driver
({ OBJ(/secure/sefun/sefun), OBJ(/secure/daemon/instances) })

This is a repeated thing, and apparently has happened 4 or 5 times in the last couple of days. I'm not familiar enough with the files referenced to even begin to start trouble shooting this. Any ideas?

2
General / Cheap but solid mud hosting vps
« on: January 17, 2013, 03:45:23 pm »
I just wanted to let you guys know, OrbitServers is now officially live. We are now offering vps packages starting as low as 5.95 per month. These vps come standard with CentOS 5 but can be changed to CentOS 6, Ubuntu, Debian, Fedora, or suse.
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If you have any questions let me know or visit
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3
General / Re: Apology
« on: December 21, 2011, 12:13:10 am »
I've killed my server and deleted the files... Can i safely offer the space on my dedicated to someone without worrying about this cropping up again?

4
General / Apology
« on: December 20, 2011, 11:48:16 pm »
I just wanted to extend an apology for anything my ignorance might have screwed up and for ticking crat off. Ive killed the server and it shouldnt be a problem any longer.

5
Dead Souls Support / Re: Having issues with SetAction
« on: May 30, 2010, 10:37:53 am »
A strange man in a purple and green striped suit is standing here.


/realms/argus/area/npc >
Barker scratches the bat under the chin. The bat hisses at him. Barker frowns.
Barker whispers something to the bat. The bat hisses at him. Barker frowns.
Barker scratches himself.
Barker whispers something to the bat. The bat hisses at him. Barker frowns.
Barker yells, "Batwing Crunchies! Get your Batwing Crunchies here!"
 

:(   

dunno whats happened on your end hatchytt  but i couldnt duplicate the problem. he won't shutup for me :(  someone else might be able to help you trace back to where its failing at  but the code itself is fine , i think.

6
Dead Souls Support / Re: newb question. simple check in attack.c?
« on: May 15, 2010, 11:03:04 pm »
understood detah. all this is really a moot point. i understand that each creator can avoid the hassles of some silly player attacking them..easily with pk off etc etc. I was just trying to follow the logic involved and have a silly little message should a player attempt it :) Seeing as how I'm attempting something over my head. I'll just set the mud to non pk :)

7
Dead Souls Support / Re: newb question. simple check in attack.c?
« on: May 15, 2010, 10:46:28 pm »
crat. I am doing this more of a coding exercise. I suppose trying to follow a logical path to a solution.

The simple answer is a check in /verbs/players/attack.c that prevents players
from attacking creators.

Nod.Cratylus this is where my logic led me. This check would return the message that I wanted.
I suppose my question is , is there an example that would give me a general idea of syntax for this check.
attack.c IS where i was looking. However, looking at the structure of attack.c I couldnt figure out exactly how to go about this.

p.s. I know there are others. but the shoot verb will be a moot point as it will be unused on Parodox Destiny.

8
Dead Souls Support / newb question. simple check in attack.c?
« on: May 15, 2010, 10:11:19 pm »
ok. I am basically doing something that is not entirely necessary, solely for the experience of working with the lib.

I know with ds you can set pk on off as you please etc. What I would like to happen is that when a player or creator attacks an immortal, be it admin or creator, they get a message to the effect of "Attacking an immortal is a bad idea." What I came up with was putting an
 "if(creatorp etc etc...
return 'attacking an immortal..'

am i thinking along the right lines here?
if not could someone point me towards the right path?

9
Bug Central / Re: ...mudconfig errored
« on: September 21, 2009, 09:28:39 am »
MUD's name is now: chaaaarotic realmsies
Reloading IMC2...
1
---
2009.09.21-05.37,31
*Bad argument 1 to terminal_colour()
Expected: string Got: 1.
Object: /secure/sefun/sefun at /secure/sefun/interface.c:17

'<fake>' at /secure/save/creators/a/argus (/<driver>) at line 0
'cmdAll' at /secure/save/creators/a/argus (/lib/command.c) at line 178
'cmd' at /secure/cmds/admins/mudconfig at line 109
'ModCfg' at /secure/cmds/admins/mudconfig at line 909
'CATCH' at /secure/cmds/admins/mudconfig at line 909
'reload' at /secure/sefun/sefun at /secure/sefun/reload.c:41
'tc' at /secure/sefun/sefun at /secure/sefun/communications.c:56
'strip_colours' at /secure/sefun/sefun at /secure/sefun/interface.c:17
Trace written to /log/catch
Reloading Intermud-3...
1
---
2009.09.21-05.37,31
*Bad argument 1 to terminal_colour()
Expected: string Got: 1.
Object: /secure/sefun/sefun at /secure/sefun/interface.c:17

'<fake>' at /secure/save/creators/a/argus (/<driver>) at line 0
'cmdAll' at /secure/save/creators/a/argus (/lib/command.c) at line 178
'cmd' at /secure/cmds/admins/mudconfig at line 109
'ModCfg' at /secure/cmds/admins/mudconfig at line 913
'CATCH' at /secure/cmds/admins/mudconfig at line 913
'reload' at /secure/sefun/sefun at /secure/sefun/reload.c:41
'tc' at /secure/sefun/sefun at /secure/sefun/communications.c:56
'strip_colours' at /secure/sefun/sefun at /secure/sefun/interface.c:17
Trace written to /log/catch

after adding tc function this is what i got

10
Bug Central / ...mudconfig errored
« on: September 21, 2009, 09:01:22 am »
let me run through the procedure i followed... downloaded 2.10 from website unzipped into c:/ds so bin is c:/ds/bin  etc etc etc.. started up exe driver for windows. logged in fine. setup admin user and password. logged back in . typed mudconfig mudname land of chaos or some such... end result was name actually changed but every time i use the command mudconfig mudname blah.. i receive....

Bad argument 1 to call_other()
Expected: string or array or object Got: 1.
Object: /secure/sefun/sefun at /secure/sefun/reload.c:41

'<fake>' at /secure/save/creators/a/argus (/<driver>) at line 0
'cmdAll' at /secure/save/creators/a/argus (/lib/command.c) at line 178
'cmd' at /secure/cmds/admins/mudconfig at line 109
'ModCfg' at /secure/cmds/admins/mudconfig at line 913
'CATCH' at /secure/cmds/admins/mudconfig at line 913
'reload' at /secure/sefun/sefun at /secure/sefun/reload.c:41



    no other commands have been issued to this mud. again this is the first thing i have done on the mud since install directly from the website. dunno if its anything  serious or not but figured the more experienced folks might know what happened

11
Dead Souls Support / Re: Basic development questions
« on: June 07, 2008, 12:47:27 pm »
Quote
When you want to edit the code for the MUD, is it true that you just edit it, save it, and then reboot the MUD to reflect the changes?

Yes, yes, and no.

You just edit it.
You just save it.
Then you load into memory while the mud is running.
A reboot is necessary only very rarely.

Quote
When you want to edit combat and things like that, it'd all be in the actual C language right?

No.
Most of the major systems are modified in LPC, from
inside the game, while the game is running. For example,
the virtual rooms updates I made, and web-editing system,
and addition of a "builder" position, all were done
within the game in LPC.

Editing the C code for the driver is necessary only very rarely.

-Crat


what he said

12
Dead Souls Support / Re: Basic development questions
« on: June 07, 2008, 12:46:17 pm »
Nikeos. I am sure that there are others who will answer your questions better... but...


1) When you want to edit the code for the MUD, is it true that you just edit it, save it, and then reboot the MUD to reflect the changes? Is that right ? I'm not sure , because I've never really actively pursued changing the MUD code, but I was curious about that.


In general no. rarely is a reboot required to update code. The definition of "edit the code" is quite broad , but depending on what exactly you are working on....for instance...if it is simply room code, or an npc's code....simply typing update file.c will update the code. However if it something like editing or adding a race there is a little more involved...but still no reboot is required for this. check out the faq on http://dead-souls.net , they will probably answer quite a few of your questions.

13
General / map app?
« on: May 21, 2008, 06:56:21 am »
I was wondering if anyone knew of somewhere i could pick up a simple application to create maps. I want to create some basic maps of my "world" so that my creators can have a visual of where their domain is in this world...also since region will play a part in climate, what races exist in a given domain , etc..game mechanics type stuff.

I don't need anything extra fancy

Argus of Khaladria

14
Promotions / Realm of Mystique now hiring
« on: May 20, 2008, 04:58:50 am »
Realm of Mystique (aka the world of Khaladria) is now looking for talented (or intelligent enough to be taught) people to begin working to move the mud into the design phase. Currently I need the following positions filled

Lead coder
general coder
Lead area creator
general area creator
QC (will be filled from within the ranks)
Law (will be filled from within the ranks)
Asst admin

RoM is currently hosted with third generation hosting. Our current package allows for 2 gig of space. 50 gig monthly bandwidth. Running on a Linux platform. This package can be upgraded at any time when we have reached a point where it is necessary to do so.

If there is any other information you need, please feel free to contact me either here, via intermud or at the mud
address for the mud is    realmofmystique.com port 6666

Please visit www.realmofmystique.com and follow the links from there to check out the beginning of the History of Khaladria i am working on. Then proceed to the forums linked there to place your application.

addendum

RoM is currently running ds2.7a26 lib on the fluffos driver

15
Dead Souls Support / Re: Got me another buggy npc
« on: May 16, 2008, 12:04:38 pm »
problem seems to be npc does not understand common


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