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Topics - drakkos

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Design Lab / Help Files
« on: January 21, 2012, 11:34:34 am »

Having a good help system is, I think, almost mandatory in creating a good first impression in a MUD.  Ideally a good help system will let you refer to help files by several names ('help shout' and 'help yell' should take you to the same helpfile, for example, unless they are separate commands), as well as give you a list of related reading if there's any there.

So, here's my question - if you were a newbie, on a brand new MUD, what helpfiles would you be looking for first and what would you be expecting to find in them?

For example, my first command on a brand new MUD might be 'help newbie' and I would expect to get a helpfile that outlined how to move, how to talk, how to fight, and so forth. 

What would be your first five or so attempts to get useful helpfiles?


General / MUD documents and webpages
« on: August 30, 2011, 12:26:16 pm »
So, one of the things I like doing is reading stuff about MUDs.  Especially LPC muds.  Shocker, I know, but hear me out.  I like historical documents, and I like stuff that people are writing about things that are going on right now.

There's a lot of stuff out there, both commonplace and relatively obscure and I think as a group we all have our own little subset of the big picture.  As such, I thought it would be frightfully keen if we could all pool our knowledge and share stuff we've written and we're writing, as well as stuff we've found on our travels that is deserving of more eyeballs than it is currently getting. 

To get the ball rolling, I'll do a bit of shameless self promotion and then provide a short list some of the cooler things I've encountered in my trawls of the 'net.  I'd love to see what you guys can add to this.

Shameless self promotion first:

My MUD commentary blog -
The Epitaph Survival Guide -
LPC for Dummies (Second Edition) -
LPC for Dummies 2 -
Being a Better Creator -
Working With Others -
LPC for Dummies (First Edition) -

And some of the better websites I've encountered in my trawls:

MUD blog aggregator -
Mishmash of MUD documents -
Imaginary Realities mirror -
Raph Koster's post on MUD-dev mailing list archives -
Collected Bartle Writings -
Psychology of Video Games blog -

And a couple of researchy things:

Quests in Context: A Comparative Analysis of Discworld and World of Warcraft -
Emergent Perspectives on Multiplayer Online Games: A Study of Discworld and World of Warcraft -

There's a lot more, but I'm more interested in what you guys think is neat out there than I am about what I think is neat.


General / Resurrecting Imaginary Realities
« on: October 31, 2010, 07:10:22 am »
Those of us who are getting on a bit may remember that Pinkfish@Discworld used to edit a MUD based ezine called Imaginary Realities.  It stopped running late in 2001 (although archives are available, for example at 

Is there any interest at all amongst y'all in making an attempt to resurrect it?  Basically, what I want to know is:

1) Who would be interested in writing articles for it?
2) Who would be interested in reading it?
3) What would you like to see covered in such a publication?

IR was focused quite tightly on MUDs back in the day, but I think a more general publication of MUDs and MMOs would be pretty cool, running a gamut of subjects from technical to social to historical. 

I've spoken with Pinkfish about this in the past and received his blessing, but really the question is - how much interest is there out there?


Open Chat / My Techne
« on: April 04, 2010, 07:16:57 am »
For those of us who love to snoop, is an interesting site to see how popular various programimng languages are and what people think of them.  There's even an entry for LPC there now.

Just passin' it on,

Discworld Discussion / LPC For Dummies, Second Edition
« on: April 10, 2009, 05:29:24 am »

Because the old version of LPC for Dummies was getting a bit dog-eared and ratty, I have written an update, and an expansion, and a pair of related (but not core) materials on MUD development. 

You'll find them all at (hosted externally so as to not stress the Discworld server with many large downloads). 

The material is, of course, very Discworld MUD specific - bits of it may require an updated mudlib to function properly (but there shouldn't be many of these). 

I would appreciate any comments, requests or such that people would have - they are still in a moderately early draft form and there's plenty I'm sure that remains to be improved.  There are some forums set up at for the discussion.


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