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Topics - stanach

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Hello all! We are looking for experienced coders who is interested in helping bring an old mud back to life!
We are using a LIMA based "fully customized mudlib", we do not use add_action(), we're building a new and modern version of Nuclear War MUD, we're Inspired by but not restricted to it, and we value readable and modular code.

If this is something you are interested in helping with, please stop by nuke2.nuclearwarmud.com 4080 and talk to Tsath or Stanach!

We also have a discord server you are welcome to stop by and chat with us as well.
https://discord.gg/NEjN4ru2Qp

We will be looking forward to hearing from You!

Thanks,

Mud Administrators

Stanach and Tsath

2
General / Been Gone for while
« on: August 22, 2018, 09:46:31 pm »
Well I have been gone for a while. I return to see what is new in the mud world. So dead souls --->dead?  No more updates etc

3
Drivers / which driver would you use?
« on: August 07, 2017, 04:11:27 pm »
Hello all,

If you had a choice of using a driver today, which driver would you use? LDMUD, DGD or FluffOS?

Might be asking too much, but why do you like that specific driver?

I am trying to decide on which driver to move forward with. Have the lib booting with dgd, ldmud, can make it boot with fluffos, just not sure which to move forward with?

thanks,

4
Drivers / MudOS-0.9.18C3
« on: March 14, 2013, 11:36:07 pm »
Hello,

I have an old mudlib that is running on MudOS_0.9.18C3 with a custom lp2.4.5 lib. I have been able to get the driver to compile on Linux 12.2

with Gcc 4.7, but the heartbeat is not working more then 1 to 2 seconds. My knowledge of drivers is very minimal.

If anyone has any suggestions or would like to help in any way. I would greatly appreciate it. 

If you would like to take a look at the mud itself, I have it running at 192.210.133.71 4080.

thanks,

5
Promotions / Looking for Builders/Coders
« on: August 13, 2010, 10:32:39 am »
Hello,

I am developing what i call Nuclear War Mud 2. Basicly the first Nuke was build on lpc 2.4.5. I am taking some of the old stuff from that mud and moving it over to use DS mudlib.

The mud will basicly have a Theme evolving around a city called Abacus after the world has been through a Nuclear war. Crime is rampid, the city is trying to move away fro Martial law. There is new cities that have pop up around the world and travel to and from those cities is starting to happen.

If anyone is insterested in helping or would just like more info you can email me at laforged@bellsouth.net.

Thanks,

6
Dead Souls Support / MXP for DS
« on: August 13, 2010, 10:06:47 am »
Would like to impliment MXP in DS. If anyone has tacked this and has it working, would you be willing to share?
thanks

7
Dead Souls Support / help with code
« on: July 17, 2010, 09:38:42 pm »
Changing the Trash can a little, would like it to give 2 dollars when you put an item in it you want to discard. I got the trashcan giving the 2 dollars but when you see that person put somethign int he trashcan in place of name  you see a O recieved 2 dollars from the trashcan. here is the code, any help would be appreciated.
Code: [Select]
#include <lib.h>

inherit LIB_STORAGE;

void create() {
    ::create();
    SetKeyName("bin");
    SetId(({"bin","can","dustbin","trash","rubbish"}));
    SetAdjectives(({"metal","small","blue","recycling","trash","garbage","dust"}));
    SetShort("a recycling bin");
    SetLong("This is a blue trash can, marked with "+
            "the letters \"/dev/null\".");
    SetMass(274);
    SetBaseCost("dollars",50);
    SetMaxCarry(999999);
}

int tidy_up(){
    object *inv;
    inv = all_inventory(this_object());
    foreach(object thing in inv){
        if(thing) thing->eventMove(load_object("/domains/town/room/furnace"));
    }
    return 1;
}

int eventReceiveObject(object ob){
    write("You make a deposit into the the recycling bin.\n");
    call_out((: tidy_up :),1);
    call_out ("reward", 2, this_player());
    return 1;
}
reward (who)
{
  tell_object(who, "You get 2 dollars from the trashcan for showing tidyness.\n");
  say(who->this_player() + " gets 2 dollars from the trashcan for showing tidyness.\n",who);
  who->AddCurrency("dollars",2);     
}
mixed CanGet(object ob) { return "The bucket does not budge.";}

void init(){
}

8
Dead Souls Support / noob question
« on: July 13, 2010, 08:11:11 pm »
I am just doing a small room. Everytime i go to the room it says i can't breath.

here is the room code:
#include <lib.h>
#include "backbone.h"
inherit LIB_ROOM;

void create() {
      room::create();
      SetClimate("outdoors");
      SetAmbientLight(30);
      SetShort("Car Park");
      SetLong("Around you lie the ruined relics of a bygone era, namely\n"
                  "many hulks of cars. Your nose wrinkles up in distaste at\n "
                  "the squallid remains, as you wonder which is the nearest\n"
                  "exit from the car park. Looking east you see the car park\n"
                  "continues, so maybe the avenue to the west is a better idea.\n"
                  );
      SetItems( ([
                    ({"park", "car park"}) : "A car park",
                       "avenue" : "Hey, looks cool down there. Why not go see?",
                   ]) );
      SetExits( ([
                       "east" : ROOM + "7th_westpark",
                       "west" : ROOM + "avenue2" ]) );
}
any ideas what i am doing wrong?

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