Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - cratylus

Pages: [1] 2 3 ... 81
Intermud / *i4 to be decommissioned
« on: December 21, 2020, 10:17:14 am »
If you are using the *i4 router, please switch to *dalet, or one of the other routers in the sticky router list.

*i4 will be decommissioned without further warning

Name: *dalet
Port: 8787
Location: Newark, NJ, USA
Maintainer: Cratylus@Dead Souls Dev

router list:

Do you get the same results if you use the latest version?

Dead Souls Support / Re: Dead Souls news
« on: April 07, 2020, 12:23:10 am »
Lately we have all had a little extra time on our hands, so I took the opportunity to fix up a few things that Dead Souls has needed for a few years. So:

Dead Souls 3.9 is out.

Don't expect anything major...there were some issues with objects in /realms/ not getting their inventory properly, so I fixed that, and I added a set of walkthroughs in /doc/cheat , and some miscellaneous fixes.

I'll be working on getting the liveupgrade for this working next...don't bother trying to liveupgrade to 3.9 from a previous version until I announce.

As usual, feel free to reach out to me on intermud with questions. You can PM me here but you'll need to wait patiently for me to notice I have PM's :)

Your pal,

General / is back! Again!
« on: March 14, 2020, 05:46:54 pm »
As some folks noticed, there was another pretty prolonged outage of the forum. This was due to a very heavy travel schedule, and not having had time to fix a hosting problem.

Please let me know if I've goofed in restoring things. As always, please remember to be courteous and helpful. Please note that Adam is your day to day overlord...I just keep the lights on.

General / Re: is back!
« on: April 25, 2017, 07:25:52 am »
did this actually take over a year

time flies, huh

General / is back!
« on: April 25, 2017, 05:21:14 am »
As some folks noticed, there was a pretty prolonged outage of the forum. This was due to me screwing up something, and then not getting around to fix it, for quite a while. My bad, guys.

The good news is that Adam pestered me viciously enough to make me find the time to fix it, so we're back. And as his punishment, I'll be making Adam a moderator here since I clearly don't have the time to do it all myself.

In order to avoid a SPOF like this on intermud, I will probably have Adam run an IRN network node (if I can remember how my code even works) too. We'll make another separate announcement or two as that effort limps underway.

For those that are curious, the time drain came from moving to Europe from USA, and the resulting family/life/work balancing act was such that mud stuff just didn't make much of the cut. On the other hand, it's been a pretty fun adventure. Who knew you could get so much XP IRL? :)

Drivers / Re: smart pointers as a change to the driver for refcounting
« on: October 14, 2014, 01:16:40 pm »
But what's being suggested here is to take a system that works and make it work. 

i liek me sum camlorn

Intermud / Re: I4
« on: October 10, 2014, 01:34:04 pm »
Bizarre! Could be that the DB server had an issue and got restored. I don't see any evidence of the thread existing other than me remembering it. I'll have to get back to doing nightly backups like I used to, sorry for the inconvenience.


Intermud / Re: I4
« on: October 10, 2014, 02:00:14 am »
IIRC I wanted to set the forum not to allow people to delete their posts and threads, but when I looked, it wasn't convenient to do with this software.

Maybe things have changed since then, I'll look into it.


Intermud / Re: I4
« on: October 06, 2014, 08:12:27 am »
It's hard to respond to this without giving bad guys good ideas, so I'll keep it vague.

The observation that the protocol started out being open is valid. However, remember the times. Not everyone had the skill, resources, and platform for running a mud. It is now trivial to run a mud from mobile platforms behind varying levels of source obfuscation. The casual approach of dealing with griefers in 1996 manifestly no longer works.

For now this means you need an admin or two that pay attention and responds to threats. Probably this is a weakness in the long term.

One alternative is to develop a network that works on a community consensus as to who is good and who is bad, and has points of trust from which blacklist and whitelists can conveniently be shared, and....and this is the important part....and a protocol whose implementation can be conveniently updated and distributed as new ways of undermining the community arise.

This is a pretty tall order for a community trundling along mostly on momentum. I think we're probably better off having a few trusted community figures run peer i3 nodes, and clean up the Inter Router Networking protocol.

I certainly like the idea of a distributed network: it's less work for me. I just happen to have seen it work poorly (i2) and I think it needs not only a critical mass but also a minimum adoption rate and a very robust maintainership cadre for it to be something other than a pet coding project.

No fense, sorry if this sounds like rain on the parade, and anyway, I hope I'm wrong so dudes like you know who aren't my problem :)


Dead Souls Support / Re: Dead Souls news
« on: September 28, 2014, 05:38:00 am »
Can you believe it's been a year since the last release? Wow. Time flies.

Anyway, things needed a little tightening up here and there, so I'm putting out a minor update, 3.8.2.

Since the last release, my web host changed stuff and now liveupgrade not only stopped working there, but it actually garbages your lib by inserting all sorts of stuff into files that the liveupgrade code didn't keep up with to filter out. I moved the liveupgrade server to a different address and it should work ok but YOU MUST STILL, ESPECIALLY NOW, BACK UP YOUR MUD BEFORE DOING A LIVEUPGRADE.

To switch to the new liveupgrade server and then do a liveupgrade, do like this:

Code: [Select]
mudconfig websourceip
mudconfig websourcename
liveupgrade all

and follow the instructions.

Release notes:

Download, etc:

Dead Souls Support / Re: Dead Souls Maintenance
« on: September 28, 2014, 05:29:19 am »
I guess we all survived after all :(

Dead Souls Support / Dead Souls Maintenance
« on: September 25, 2014, 07:36:11 am »
The site will be periodically down over the next 48 hours as I perform various tedious and overdue maintenance tasks.

If I do not survive the experience, please note that Kalinash will be your new overlord, and it was a pleasure knowing you all.


Dead Souls Support / Re: I3/IMC tell loophole fix.
« on: September 20, 2014, 05:29:41 am »
licensing please. I want to know whether I can just lift it or whether I have to come up with my own for the distro.

Drivers / Re: Current Fluffos licence
« on: January 27, 2014, 02:25:49 am »
I can't tell whether the original poster is interested in licensing or messing around with code regardless of licensing.

Fluff is obviously very well suited for tinkering with and I recommend doing so if you don't care about contributing to a project with licensing so messy that it may be *technically* unusable in a legal way at this point.

If you're serious about contributing to a driver project in a legit way you can put in a resume and license rationally, DGD is the Right Answer, and moreover you're liable to contribute in a meaningful way that gets you monuments and statues if you get DGD to work in a way that lets you conveniently port Fluff LPC onto it.

Granted, the monuments and statues will be text-only, but the gratitude will be real.


Pages: [1] 2 3 ... 81