so for instance, for an NPC, that parameters can I set I.e. Melee, level, hitponts and what the parameter names are.
The most common directives along these lines are
shown in the output of:
help modifyFor step by step instructions on typical building
concepts, the Creator's Manual is helpful. It's
available in-game and also online at:
http://dead-souls.net/doc/manual/Also, any thoughts on comaprative levels? I.e setting up 2 npc's at level 10 and setting them off against each other doesn't appear that they do much damage to each other so I guess it's all releative. However, if I boost one up to melee 20 & level 20 then it doesn't appear to make a difference with both NPC's still being terrible at hitting each other.
DS combat is affected by level only indirectly. Combat
effectiveness is dictated by *skill*. If unarmed and
non-melee, characters won't hurt each other much. But
if they wield swords and have high "blade attack" skill
levels, it'll be a bloodbath.
Player levels tend to increase skill levels. But without
the skill levels in the first place, the combat will
be as you saw: a lot of swing and miss. If you want them
to be tough fighters, make their class "fighter".
As to comparative levels, that's entirely up to you. You
have to experiment and decide what suits
you for
your mud.
Other people's guesses won't be a lot of use, I think.
Any thoughts on item masses? how can I calculate the max. carrying capacity of something so I can set the item weights relatively?
Roughly speaking, I think of mass units being one tenth
of a pound, so an object with a mass of 100 weighs ten
pounds. This is a rough idea, and many objects violate
this in one way or another, but it's a general rule of
thumb I've found useful.
the only thing I need on top (for the moment) is how to get NPC's to emote and move around every now and again (wandering monsters

).
Make sure it inherits LIB_SENTIENT rather than LIB_NPC.
For wandering, the directive:
SetWanderSpeed(1);
Will make it move around very quickly. For slower movement,
increase the number. For details on this, and how to
make them respond to things, refer to the Sentients chapter in the manual:
http://dead-souls.net/doc/manual/chapter26To make them occasionally do random sets of things, see
the NPC's chapter in the manual:
http://dead-souls.net/doc/manual/chapter22-Crat